I am a creative and enthusiastic 3D Artist with over 3 years of experience in modelling across various projects, including game development and video production. My journey began with a passion for visual arts, which has since evolved into a professional career shaped by continuous advanced training in industry-standard workflows.
I have a solid understanding of the full pipeline for game-ready assets and characters: from high-poly sculpting and clothing simulation to retopology, UV mapping, and PBR texture creation. My focus is on bridging technical precision with artistic storytelling, whether I am working on characters, props, or environment visualisation.
Modeling / Sculpting
Retopology/Creating UV
Baking maps/Texturing
Model assembly and rendering
Export texture maps for the desired game engine
modelling of the different items on the basis of references provided by the customer
modelling of the different items on the basis of references
modelling of the low-poly locations for the teaser of the cartoon series "Leo" for planetariums, with the support of the Ukrainian Cultural Foundation